In my battle the action starts with two regiments of Union cavalry, armed with carbines and supported by a light artilley battery. They have been deployed as patrols have identified a massive Confederate force approaching along the turnpike. The cavalry have been ordered to prevent the capture of the ridge at all costs.
The cavalry is deployed dismounted, with one regiment on the left holding a wood, the fence line and Wilkin's Farm itself:
I rolled dice to determine when the main Union force would arrive and this turned out to be after 12 turns. Looking back to my last action with these rules the battle was over in around six turns!
The action begins with an unsuspecting Confederate regiment being pushed forward to clear the farm and carry out foraging for the main army. They believe the enemy to their front to be a few poorly trained and equipped militia from the nearby town:
On the Union right the Alabama regiment steadily advance, and some poor shooting by the Union cavalry and artillery allow them to reach the fence line. The hard pressed cavalry are forced back up the slope:
The Confederates have been severly mauled, however, they have driven the Union forces from the field and it will be a full three turns before any Union infantry will arrive, leaving time for the Confederates to consolidate on the captured ridge. So a victory for the rebels.